![]() Previously only available on PC, Pillars of Eternity II. With Pillars 2, Obsidian is promising "a vast open world explorable by the player's own customizable ship, character customization with enough options to make any RPG player want to make a hundred characters, and an exciting narrative that truly delivers on the reactivity that makes our games special. 28 January 2020 Obsidian’s Pillars of Eternity II: Deadfire is one of the best RPGs of recent years. There are differences of corse, some stats and items become obsolete in turn based while others become pretty powerful. ![]() Even though I'm pretty sure the budget and decisions for the switch port were done by Versus Evil. But yeah I think that Obsidian doesn't look great in this story either. Never mind those PS4 and Xbox One ports, if the Switch version handles as well as other Switch ports, it will become the ideal platform for a game like Pillars 2, which is in the neo-classical style of CRPGs like Tyranny and Divinity: Original Sin. That means a long, winding RPG epic that could be played in bed, on the train, and more importantly, on the toilet. 2 Termagant 2:43pm Both modes work fine, pick whichever you prefer. Bringing the Pillars dev team and quality of the second game into this mess is what triggered my original post. The ports for Pillars 2 will be handled by Red Cerberus this time around, and we hope that those technical hurdles that plagued Pillars 1 can be overcome. While the first Pillars of Eternity got some serviceable ports on PS4 and Xbox One by Paradox Arctic, the loading screen wait times tended to climb up as playtimes progressed. ![]() The end of January saw an announcement from Obsidian Entertainment that Pillars of Eternity II: Deadfire would be arriving to Windows, Linux and Mac in April. Now we've got confirmation that the game will be coming to consoles, not just on the PlayStation 4 and Xbox One but the Nintendo Switch too.
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